Push and Pull is a student project, with the Beta being built from the ground up by a team of dedicated UTD students over the Spring 2015 semester.
Creative Director:
Lead Engineer:
Technical Artist:
Chris Venable
Production Management:
Karsten Davis
Game Design:
Shane King
Kevin Malvaez
Engineering:
Amanda Fisher
Level Design:
William Davis
Brenden Palmer
Environmental Art:
Addison Stiles
Assets:
Concept Art:
Character, Scripted Sequences team:
Ethan Davis
Kaylee Strycker
Sound:
Albert Chang
Raffi Andonian
Instructors:
Steven Billingslea
Scott Swearingen